Alan Dating Simulator Mac OS
Alan Dating Simulator Mac Os X
Dating Simulator Game
What a superb and humorous game! The dialogue is ace, the imagery beautiful and the audio is superb! I loved every second of this, and I certainly wasnt expecting the twist at the end!
Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy Legal Steam.
.This game WILL work on Apple computers running the Mac OS. It does NOT work on iOS devices like iPhones, iPads, or iPod Touches.
Guaranteed Apple quality. Like new products backed by a one-year warranty and the Apple Certified Refurbished promise. Learn more about refurbished Apple products.
Spring 2020, Monday and Wednesday, 2:00-3:50, GFS 101
Instructor: Jernej Barbic
Office: SAL 240
Office hours: Wednesday 4:00 - 5:00
Email: jnb@usc.edu
TA: Mianlun Zheng
Office: SAL 1st floor computer cluster
Office hours: Tue 3-5pm
Email: mianlunz@usc.edu
Grader: Keren Zhu, kerenzhu@usc.edu
Introduction and Purposes
This course introduces students to computer animation and related simulation techniques,as applicable to computer games, virtual reality systems, and film special effects. Efficient numerical methods for simulating a variety of visually interesting physical phenomena will be discussed in the context of both interactive and offline simulation. Topics include deformable objects (solids, cloth), fluids, character rigging, quaternions, inverse kinematics, motion capture,sound simulation, collision detection, haptics, rigid body dynamics, and GPU programming.
Schedule Prerequisites Readings Assignments Grading Class participation Academic Integrity
Celso Riva (born c. 1974) is an Italian independent video game designer of several critically acclaimed games, including The Goalkeeper, Universal Boxing Manager, Magic Stones, the Heileen and Vera Blanc series, Bionic Heart, and the award-winning Loren the Amazon Princess. Date Topic Reading, slides, and other material Notes Mon Jan 13 2020
Overview of computer animation and simulation Course slides Wed Jan 15
Overview of computer animation and simulation Mon Jan 20 No class (Martin Luther King Day) Wed Jan 22 Primer on numerical simulation and linear algebra for graphics D. Baraff and A. Witkin:
Physically Based Modeling, course notes, SIGGRAPH 2001 Mon Jan 27
Helper slides for hw1 (jello cube) 6X-BW
OpenGL Red Book, Chapters 1-3 CMU slides on OpenGL CMU slides on OpenGL shading CMU slides on texture mapping Wed Jan 29
Structured deformable objects: cloth
D. Baraff and A. Witkin: Large steps in cloth simulation, SIGGRAPH 1998 Assignment 1 out Mon Feb 3
Structured deformable objects: FEM M. Mueller and M. Gros: Interactive virtual materials, Graphics Interface 2004
J. Barbic: Real-time Reduced Large-Deformation Models and Distributed Contact for Computer Graphics and Haptics , PhD thesis, 2007 (pages 33-42)
M. Mueller and co-organizers:Real-time physics, course notes, SIGGRAPH 2008 (pages 43-51)
S. Capell, S. Green, B. Curless, T. Duchamp, Z. Popovic:Interactive Skeleton-Driven Dynamic Deformations, SIGGRAPH 2002 Wed Feb 5
Rigid body dynamics
D. Baraff and A. Witkin: Physically Based Modeling, course notes (the chapter on Rigid Body Dynamics),SIGGRAPH 2001 Mon Feb 10 Keyframe Animation
Wed Feb 12
Motion capture
Jessica Hodgins's slides on motion capture
J. Lee, J. Chai, P. Reitsma, J. Hodgins, N. Pollard:Interactive Control of Avatars Animated with Human Motion Data, SIGGRAPH 2002
J. Barbic, A. Safonova, J. Pan, C. Faloutsos, J. Hodgins, N. Pollard:Segmenting Motion Capture Data into Distinct Behaviors, Graphics Interface, 2004 Fri Feb 14 Assignment 1 due Mon Feb 17 No class (President's Day) Wed Feb 19 Quaternions
Course slides version for printing
Ken Shoemake:Animating rotation with quaternion curves, SIGGRAPH 1985
Alan H. Barr, Bena Currin, Steven Gabriel, John F. Hughes:Smooth interpolation of orientations with angular velocity constraints using quaternions, SIGGRAPH 1992 Assignment 2 out Mon Feb 24 Inverse Kinematics
Chris Welman: Inverse Kinematics and Geometric Constraints for Articulated Figure Manipulation,M.S. Thesis, Simon Fraser University, 1993 Wed Feb 26 Character Rigging
Ladislav Kavan, Steven Collins, Ji ra, Carol OSullivan:Geometric Skinning with Approximate Dual Quaternion Blending,ACM Transaction on Graphics, 27(4), 2008 Mon Mar 2 Facial Animation
Ming Lin's course slides on facial animationDigital Emily videoVideo on paired muscles
Jun-yong Noh, Ulrich Neumann:A Survey of Facial Modeling and Animation Techniques,University of Southern California
E. Sifakis, I. Neverov and R. Fedkiw:Automatic Determination of Facial Muscle Activations from Sparse Motion Capture Marker Data, SIGGRAPH 2005 Wed Mar 4 Crowd Animation
Craig W. Reynolds:Flocks, herds and schools: A distributed behavioral model, SIGGRAPH 1987.
SIGGRAPH 1997 course notesA pseudocode implementation
Matt Anderson, Eric McDaniel and Stephen Chenney: Constrained Animation of Flocks, Symposium on Computer Animation 2003
Course slides on crowd animation, Ohio State University Mon Mar 9 Maya
Maya tutorials at Lynda.com(free of charge access for USC students).
Autodesk:The Art of Maya
The Maya scene used in class. Wed Mar 11 Maya
Assignment 2 due Mon Mar 16 No class (spring break) Wed Mar 18 No class (spring break) Mon Mar 23
Constraints and contact D. Baraff and A. Witkin: Physically Based Modeling, course notes (the chapters 'Constrained Dynamics' and 'Collision and Contact'), SIGGRAPH 2001 Wed Mar 25
Inverse Kinematics homework (theory and implementation) Assignment 3 out Mon Mar 30
Catch-up day Wed Apr 1
Collision detection
Ming Lin's course slides on collision detection PDFCollision detection at UNC, Chapel Hill
Ming Lin's course slides on bounding volume hierarchies and spatial partitioning PDF
S. Gottschalk, M. Lin, D. Manocha: OBB-Tree: A Hierarchical Structure for Rapid Interference Detection, SIGGRAPH 1996
S. Quinlan: Efficient Distance Computation between Non-Convex Objects, ICRA 1994 Mon Apr 6
Catch-up day Wed Apr 8
Haptics
F. Conti's haptics slides: Introduction to Haptics
K. Salisbury and F. Conti:Haptic Rendering: Introductory Concepts, IEEE Computer Graphics, 2004 (a survey)
M. Lin and M. Otaduy: Recent Advances in Haptic Rendering Applications, SIGGRAPH 2005 Course Notes
J. Barbic and D. James: Six-DoF Haptic Rendering of Contact between Geometrically Complex Reduced Deformable Models, IEEE Transactions on Haptics 2008 Mon Apr 13 Guest lecture: Cameron Micka, Michael Weilbacher (Microsoft) Wed Apr 15
Sound simulation J. O'Brien, C. Shen, and C. Gatchalian:Synthesizing Sounds from Rigid-Body Simulations, SCA 2002 Assignment 3 due Mon Apr 20
Fluids (Navier-Stokes)
J. Stam: Stable Fluids, SIGGRAPH 1999 Wed Apr 22
Simulation on programmable graphics hardware (CUDA)
Nvidia's CUDA
Trefftz and Wolffe: Tutorial on CUDA (modified version; used in class)
OpenCL
J. Georgii, R. Westermann:Mass-spring systems on the GPU Mon Apr 27
Computer Animation Engines
Slides UnityUnreal EngineHavok PhysicsOpen Dynamics Engine (ODE)Vega FEM Wed Apr 29
Review for exam Mon May 11 Final exam 2p.m.-4 p.m., GFS 101 Prerequisites
A grade of at least B in CS420 or CS580, or explicit permission of instructor. If you took a similar course at another university, contact the instructor.
Familiarity with calculus, linear algebra, and numerical computation
C/C++ programming skills
Readings
There is no required textbook. Selected articles and course notes will be made available online.
A good reference on computer animation:
Rick Parent: Computer Animation, Second Edition: Algorithms and Techniques , Second edition, Publisher: Morgan Kaufmann, ISBN: 9780125320009
A reference book on OpenGL is recommended for help with the homeworks:
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 , Seventh edition, Publisher: Addison-Wesley Professional, ISBN: 9780321552624
Assignments
There will be three programming homework assignments in C/C++ and OpenGL, related to the material covered in class. Please see the schedule for links to assignments and due dates.All assignments must be done individually.
Grading
Assignments: 21 each (63 total)
Final exam: 37
All assignments must be completed to pass the course. The assignments will have a small amount of extra credit.Students must take the final exam to pass the course.
Late policy: Programming assignments should be turned in by midnight on the day they are due.A total of three late days may be taken during the semester on programming assignments. For example, you can use one late day on the second assignment, and two on the third assignment. All days are counted, including any weekends and holidays, as follows:
Less than 24 hours late = 1 late day, 24-48 hours late = 2 late days,48-72 hours late = 3 late days, and so on.
The flexibility provided by the late days is intended to get you through the time where all your classes just happen to have assignments due on the same day.Beyond the three late days, there will be a penalty of 10 of the value of the assignment / day.Exceptions will be granted only under most dire circumstances and must be discussed with and approved by the instructor at least one week in advance.Assignment and exam grading may be discussed within three weeks of them being returned to the students.
Academic integrity
All students are expected to maintain the utmost level of academic integrity.Do not copy any parts of any of the assignments from anyone. Do not look at other students' code, papers, assignments or exams.The university policies on academic conduct will be applied rigorously, and the USC Office of Student Judicial Affairs and Community Standards will be notified.
Statement on Academic Conduct and Support Systems
Academic Conduct
Plagiarism - presenting someone else's ideas as your own, either verbatim or recast in your own words, is a serious academic offense with serious consequences. Please familiarize yourself with the discussion of plagiarism in SCampus in Section 11, Behavior Violating University Standards, https://scampus.usc.edu/1100-behavior-violating-university-standards-and-appropriate-sanctions/. Other forms of academic dishonesty are equally unacceptable. See additional information in SCampus and university policies on scientific misconduct, http://policy.usc.edu/scientific-misconduct/.
Discrimination, sexual assault, and harassment are not tolerated by the university. You are encouraged to report any incidents to the Office of Equity and Diversity http://equity.usc.edu/ or to the Department of Public Safety http://capsnet.usc.edu/department/department-public-safety/online-forms/contact-us. This is important for the safety whole USC community. Another member of the university community -- such as a friend, classmate, advisor,or faculty member -- can help initiate the report, or can initiate the report on behalf of another person. The Center for Women and Men http://www.usc.edu/student-affairs/cwm/ provides 24/7 confidential support, and the sexual assault resource center webpage sarc@usc.edu describes reporting options and other resources.
Support Systems
A number of USC's schools provide support for students who need help with scholarly writing. Check with your advisor or program staff to find out more. Students whose primary language is not English should check with the American Language Institute http://dornsife.usc.edu/ali, which sponsors courses and workshops specifically for international graduate students. The Office of Disability Services and Programs http://sait.usc.edu/academicsupport/centerprograms/dsp/home_index.html provides certification for students with disabilities and helps arrange the relevant accommodations. If an officially declared emergency makes travel to campus infeasible, USC Emergency Information http://emergency.usc.edu/will provide safety and other updates, including ways in which instruction will be continued by means of blackboard, teleconferencing, and other technology. Alan Dating Simulator Mac Os X
Statement for Students with Disabilities Dating Simulator Game
Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to me (or to TA) as early in the semester as possible. DSP is located in STU 301 and is open 8:30 a.m.-5:00 p.m., Monday through Friday. The phone number for DSP is (213) 740-0776.
Dating Simulator Game
What a superb and humorous game! The dialogue is ace, the imagery beautiful and the audio is superb! I loved every second of this, and I certainly wasnt expecting the twist at the end!
Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy Legal Steam.
.This game WILL work on Apple computers running the Mac OS. It does NOT work on iOS devices like iPhones, iPads, or iPod Touches.
Guaranteed Apple quality. Like new products backed by a one-year warranty and the Apple Certified Refurbished promise. Learn more about refurbished Apple products.
Spring 2020, Monday and Wednesday, 2:00-3:50, GFS 101
Instructor: Jernej Barbic
Office: SAL 240
Office hours: Wednesday 4:00 - 5:00
Email: jnb@usc.edu
TA: Mianlun Zheng
Office: SAL 1st floor computer cluster
Office hours: Tue 3-5pm
Email: mianlunz@usc.edu
Grader: Keren Zhu, kerenzhu@usc.edu
Introduction and Purposes
This course introduces students to computer animation and related simulation techniques,as applicable to computer games, virtual reality systems, and film special effects. Efficient numerical methods for simulating a variety of visually interesting physical phenomena will be discussed in the context of both interactive and offline simulation. Topics include deformable objects (solids, cloth), fluids, character rigging, quaternions, inverse kinematics, motion capture,sound simulation, collision detection, haptics, rigid body dynamics, and GPU programming.
Schedule Prerequisites Readings Assignments Grading Class participation Academic Integrity
Celso Riva (born c. 1974) is an Italian independent video game designer of several critically acclaimed games, including The Goalkeeper, Universal Boxing Manager, Magic Stones, the Heileen and Vera Blanc series, Bionic Heart, and the award-winning Loren the Amazon Princess. Date Topic Reading, slides, and other material Notes Mon Jan 13 2020
Overview of computer animation and simulation Course slides Wed Jan 15
Overview of computer animation and simulation Mon Jan 20 No class (Martin Luther King Day) Wed Jan 22 Primer on numerical simulation and linear algebra for graphics D. Baraff and A. Witkin:
Physically Based Modeling, course notes, SIGGRAPH 2001 Mon Jan 27
Helper slides for hw1 (jello cube) 6X-BW
OpenGL Red Book, Chapters 1-3 CMU slides on OpenGL CMU slides on OpenGL shading CMU slides on texture mapping Wed Jan 29
Structured deformable objects: cloth
D. Baraff and A. Witkin: Large steps in cloth simulation, SIGGRAPH 1998 Assignment 1 out Mon Feb 3
Structured deformable objects: FEM M. Mueller and M. Gros: Interactive virtual materials, Graphics Interface 2004
J. Barbic: Real-time Reduced Large-Deformation Models and Distributed Contact for Computer Graphics and Haptics , PhD thesis, 2007 (pages 33-42)
M. Mueller and co-organizers:Real-time physics, course notes, SIGGRAPH 2008 (pages 43-51)
S. Capell, S. Green, B. Curless, T. Duchamp, Z. Popovic:Interactive Skeleton-Driven Dynamic Deformations, SIGGRAPH 2002 Wed Feb 5
Rigid body dynamics
D. Baraff and A. Witkin: Physically Based Modeling, course notes (the chapter on Rigid Body Dynamics),SIGGRAPH 2001 Mon Feb 10 Keyframe Animation
Wed Feb 12
Motion capture
Jessica Hodgins's slides on motion capture
J. Lee, J. Chai, P. Reitsma, J. Hodgins, N. Pollard:Interactive Control of Avatars Animated with Human Motion Data, SIGGRAPH 2002
J. Barbic, A. Safonova, J. Pan, C. Faloutsos, J. Hodgins, N. Pollard:Segmenting Motion Capture Data into Distinct Behaviors, Graphics Interface, 2004 Fri Feb 14 Assignment 1 due Mon Feb 17 No class (President's Day) Wed Feb 19 Quaternions
Course slides version for printing
Ken Shoemake:Animating rotation with quaternion curves, SIGGRAPH 1985
Alan H. Barr, Bena Currin, Steven Gabriel, John F. Hughes:Smooth interpolation of orientations with angular velocity constraints using quaternions, SIGGRAPH 1992 Assignment 2 out Mon Feb 24 Inverse Kinematics
Chris Welman: Inverse Kinematics and Geometric Constraints for Articulated Figure Manipulation,M.S. Thesis, Simon Fraser University, 1993 Wed Feb 26 Character Rigging
Ladislav Kavan, Steven Collins, Ji ra, Carol OSullivan:Geometric Skinning with Approximate Dual Quaternion Blending,ACM Transaction on Graphics, 27(4), 2008 Mon Mar 2 Facial Animation
Ming Lin's course slides on facial animationDigital Emily videoVideo on paired muscles
Jun-yong Noh, Ulrich Neumann:A Survey of Facial Modeling and Animation Techniques,University of Southern California
E. Sifakis, I. Neverov and R. Fedkiw:Automatic Determination of Facial Muscle Activations from Sparse Motion Capture Marker Data, SIGGRAPH 2005 Wed Mar 4 Crowd Animation
Craig W. Reynolds:Flocks, herds and schools: A distributed behavioral model, SIGGRAPH 1987.
SIGGRAPH 1997 course notesA pseudocode implementation
Matt Anderson, Eric McDaniel and Stephen Chenney: Constrained Animation of Flocks, Symposium on Computer Animation 2003
Course slides on crowd animation, Ohio State University Mon Mar 9 Maya
Maya tutorials at Lynda.com(free of charge access for USC students).
Autodesk:The Art of Maya
The Maya scene used in class. Wed Mar 11 Maya
Assignment 2 due Mon Mar 16 No class (spring break) Wed Mar 18 No class (spring break) Mon Mar 23
Constraints and contact D. Baraff and A. Witkin: Physically Based Modeling, course notes (the chapters 'Constrained Dynamics' and 'Collision and Contact'), SIGGRAPH 2001 Wed Mar 25
Inverse Kinematics homework (theory and implementation) Assignment 3 out Mon Mar 30
Catch-up day Wed Apr 1
Collision detection
Ming Lin's course slides on collision detection PDFCollision detection at UNC, Chapel Hill
Ming Lin's course slides on bounding volume hierarchies and spatial partitioning PDF
S. Gottschalk, M. Lin, D. Manocha: OBB-Tree: A Hierarchical Structure for Rapid Interference Detection, SIGGRAPH 1996
S. Quinlan: Efficient Distance Computation between Non-Convex Objects, ICRA 1994 Mon Apr 6
Catch-up day Wed Apr 8
Haptics
F. Conti's haptics slides: Introduction to Haptics
K. Salisbury and F. Conti:Haptic Rendering: Introductory Concepts, IEEE Computer Graphics, 2004 (a survey)
M. Lin and M. Otaduy: Recent Advances in Haptic Rendering Applications, SIGGRAPH 2005 Course Notes
J. Barbic and D. James: Six-DoF Haptic Rendering of Contact between Geometrically Complex Reduced Deformable Models, IEEE Transactions on Haptics 2008 Mon Apr 13 Guest lecture: Cameron Micka, Michael Weilbacher (Microsoft) Wed Apr 15
Sound simulation J. O'Brien, C. Shen, and C. Gatchalian:Synthesizing Sounds from Rigid-Body Simulations, SCA 2002 Assignment 3 due Mon Apr 20
Fluids (Navier-Stokes)
J. Stam: Stable Fluids, SIGGRAPH 1999 Wed Apr 22
Simulation on programmable graphics hardware (CUDA)
Nvidia's CUDA
Trefftz and Wolffe: Tutorial on CUDA (modified version; used in class)
OpenCL
J. Georgii, R. Westermann:Mass-spring systems on the GPU Mon Apr 27
Computer Animation Engines
Slides UnityUnreal EngineHavok PhysicsOpen Dynamics Engine (ODE)Vega FEM Wed Apr 29
Review for exam Mon May 11 Final exam 2p.m.-4 p.m., GFS 101 Prerequisites
A grade of at least B in CS420 or CS580, or explicit permission of instructor. If you took a similar course at another university, contact the instructor.
Familiarity with calculus, linear algebra, and numerical computation
C/C++ programming skills
Readings
There is no required textbook. Selected articles and course notes will be made available online.
A good reference on computer animation:
Rick Parent: Computer Animation, Second Edition: Algorithms and Techniques , Second edition, Publisher: Morgan Kaufmann, ISBN: 9780125320009
A reference book on OpenGL is recommended for help with the homeworks:
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 , Seventh edition, Publisher: Addison-Wesley Professional, ISBN: 9780321552624
Assignments
There will be three programming homework assignments in C/C++ and OpenGL, related to the material covered in class. Please see the schedule for links to assignments and due dates.All assignments must be done individually.
Grading
Assignments: 21 each (63 total)
Final exam: 37
All assignments must be completed to pass the course. The assignments will have a small amount of extra credit.Students must take the final exam to pass the course.
Late policy: Programming assignments should be turned in by midnight on the day they are due.A total of three late days may be taken during the semester on programming assignments. For example, you can use one late day on the second assignment, and two on the third assignment. All days are counted, including any weekends and holidays, as follows:
Less than 24 hours late = 1 late day, 24-48 hours late = 2 late days,48-72 hours late = 3 late days, and so on.
The flexibility provided by the late days is intended to get you through the time where all your classes just happen to have assignments due on the same day.Beyond the three late days, there will be a penalty of 10 of the value of the assignment / day.Exceptions will be granted only under most dire circumstances and must be discussed with and approved by the instructor at least one week in advance.Assignment and exam grading may be discussed within three weeks of them being returned to the students.
Academic integrity
All students are expected to maintain the utmost level of academic integrity.Do not copy any parts of any of the assignments from anyone. Do not look at other students' code, papers, assignments or exams.The university policies on academic conduct will be applied rigorously, and the USC Office of Student Judicial Affairs and Community Standards will be notified.
Statement on Academic Conduct and Support Systems
Academic Conduct
Plagiarism - presenting someone else's ideas as your own, either verbatim or recast in your own words, is a serious academic offense with serious consequences. Please familiarize yourself with the discussion of plagiarism in SCampus in Section 11, Behavior Violating University Standards, https://scampus.usc.edu/1100-behavior-violating-university-standards-and-appropriate-sanctions/. Other forms of academic dishonesty are equally unacceptable. See additional information in SCampus and university policies on scientific misconduct, http://policy.usc.edu/scientific-misconduct/.
Discrimination, sexual assault, and harassment are not tolerated by the university. You are encouraged to report any incidents to the Office of Equity and Diversity http://equity.usc.edu/ or to the Department of Public Safety http://capsnet.usc.edu/department/department-public-safety/online-forms/contact-us. This is important for the safety whole USC community. Another member of the university community -- such as a friend, classmate, advisor,or faculty member -- can help initiate the report, or can initiate the report on behalf of another person. The Center for Women and Men http://www.usc.edu/student-affairs/cwm/ provides 24/7 confidential support, and the sexual assault resource center webpage sarc@usc.edu describes reporting options and other resources.
Support Systems
A number of USC's schools provide support for students who need help with scholarly writing. Check with your advisor or program staff to find out more. Students whose primary language is not English should check with the American Language Institute http://dornsife.usc.edu/ali, which sponsors courses and workshops specifically for international graduate students. The Office of Disability Services and Programs http://sait.usc.edu/academicsupport/centerprograms/dsp/home_index.html provides certification for students with disabilities and helps arrange the relevant accommodations. If an officially declared emergency makes travel to campus infeasible, USC Emergency Information http://emergency.usc.edu/will provide safety and other updates, including ways in which instruction will be continued by means of blackboard, teleconferencing, and other technology. Alan Dating Simulator Mac Os X
Statement for Students with Disabilities Dating Simulator Game
Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to me (or to TA) as early in the semester as possible. DSP is located in STU 301 and is open 8:30 a.m.-5:00 p.m., Monday through Friday. The phone number for DSP is (213) 740-0776.